Battletech flamer ammo. Comes in two versions. Battletech flamer ammo

 
 Comes in two versionsBattletech flamer ammo Ammo Per Ton

Conventional infantry units are in even worse shape when attacked by the Heavy Flamer; It inflicts 6D6 points of damage to conventional infantry platoons. 2. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. You DONT want infantry to exist as an initiative sink--ie taking 12 cheap infantry squads to move first so. Battletech Revised is a gameplay mod, that “ [uses] lore as a thematic guide, and not as strict dogma. This should provide a defense against SRMs, one of a large tank's worst nightmares. Inferno missiles are awsome. You cannot find these as individual parts. Unless maybe you have a oodles of support slots and are melee like a hopper. Now it would apply to all units. Anmelden Shop Community Support Sprache ändern Desktopversion anzeigen. -Tonnage limits: 165 tons minimum, 175 tons maximum. Center Torso Ammo (SRM) 3014 21 Center Torso (rear) 7 R/L Torso ER Medium Laser11 15 R/L Torso (rear) 7 R/L Arm 7 14 R/L Leg 11 18The first time I used flamers, I ran out of ammo real quick and was like whaaaa. MG 200. I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Ichthyic. Like the name suggests it has a bunch of. putting it in the torso is probably. 118 ratings. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. The Black Knight 6B was the harder-hitting, cooler-running Star League ancestor to the standard BL-6-KNT we have today. I rarely use energy weapons, except PPC and Gauss weapons. Machine gun ammo does 1/100th. Đăng nhập Cửa hàng Cộng đồng. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. 4Bibliography. CCC Light Death Race 3rd Place. Flamer RA. Burn baby burn! Installation: Extract the data folder into. Careful, LORE is a four letter word around here. The Flamer is a short ranged energy weapon that shoots a concentrated beam of plasma to damage and raise the heat levels of an opponent. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet6 shots in one battle. If you need to explainInfantry in the CBT BattleTech board game are usually heavily abstracted for the sake of simplicity. This includes the machine gun , the small laser , and the flamer . It does 2 points of damage compared to the regular SRM-2's 8 damage; in comparison, a flamer does 5 damage. MG has built-in +75% crit. It appears that you need to kill the mech with actual flame damage, rather than via overheat damage. It is a well known fact that to burn your enemies alive is a rather. Classic BattleTech RPG: Though describing in detail the use and acquisition of nuclear weapons in Classic BattleTech RPG (CBT: RPG) campaigns is beyond the scope of this book, players and gamemasters wishing to do so may model their own attempts to obtain such weapons on these rules. ToHit. Logged. 0) = 1,679; Flamer This 2835 version of the Rhino drops the LRM-10 and replaces it with an SRM-6 and a pair of Flamers. e. •. Fire makes ammo explode, it's kind of how ballistics work (excluding the gauss). More an later need but here it is. The tank first premiered in combat during the Victoria War in. BATTLETECH. - Random campaign start now set to have a tonnage requirement for the starting lance. . The Locust-1V is a notable. Models[ edit] LRM-20 is manufactured on the following planets: Delta Dart[ edit] Manufactured on. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. It's crazy how easy it is to open holes to torso locations on multiple mechs with a single unit/turn. One instance of this is the M100, described in different sources as being a . BattleTech. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. Also depending on the army, a platoon of. Enemy mechs equipped with flamers never run out of flamer ammo. SRM Created as an anti-light BattleMech and Vehicle variant of the Ignis introduced in 2751. weapon. #1. However, the Eck vs Carlos video showed this:Battletech: Infantry Overview. There is a way to add more, heck there is even an ammo box in the files just not available. When you are spanning hitboxes, it gets handwaved, but the idea is that there are zero-crit-slot ammo feed capability along the lines of ammo belts. While pure damage is cumulative and 'everything counts', heat damage can be reseted by simply disengaging for a round or. Designed to fight other Clan BA, the Bearhunter is a short-ranged weapon that has a significant damage bonus against Battle Armor. Instead, give them a cooldown of 1. Doombringer Nov 5, 2019 @ 8:31pm. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. Unless maybe you have a oodles of support slots and are melee like a hopper. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. g. Forum list Flamers are also one of the few weapons in the introductory rules that do more than just point click and damage. Flamer 88 4 1,920,000 IS/Level 2 3060 Machine Gun 86 4 1,920,000 IS/Level 2 3060 Small Laser 95 4 1,920,000 IS/Level 2 3060 Clan Battle Armor Point (Standard). Description []. Flamer is better situationally, but the limited ammo change made those situations less frequent ^_^. Even if they have no arms, they can still kick, body slam, and/or headbutt their enemies. Flamer 88 4 1,920,000 IS/Level 2 3060 Machine Gun 86 4 1,920,000 IS/Level 2 3060 Small Laser 95 4 1,920,000 IS/Level 2 3060 Clan Battle Armor Point (Standard). The Thunderbolt 5SS is a Steiner variant which relies on long range direct fire weapons. The "ammo bin" (and ammo-fed weapons) include "ammo-feed" functionality. BV (2. The tank first premiered in combat during the Victoria War in. 6 shots in one battle. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データBATTLETECH: FAQs, Forum Rules, AARland Rules, Sync Account w/ Steam, File a Support Ticket, Debug Mode, and Bug Report. The vehicle crews were noted using alternate. New posts All threads Latest threads New posts Trending threadsIts also great versus turrets, where it can hit outside of return fire. Like the flamer, it comes with the weapon itself. ago. Jump Jets LL Weapons and Ammo Location Critical Tonnage Alternate Configuration A Large Pulse Laser RA AP Gauss Rifle RA. BattleTech - The Board Game of Armored Combat » BattleTech Game Systems » General BattleTech Discussion » Autocannon types and ammo opinions, please. 0) = 675; LRM-10 This 2954 variant downgrades to an LRM-10 with two tons of ammo. -Tonnage limits: 165 tons minimum, 175 tons maximum. Therefore you won't run out of flamer ammo. I've yet to see flamer fuel and there was none on the Firestarter when I first got him (took out that mother f*ing pilot by constant melees hehe, best way to get mechs). 0 coins. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. MG Ammo (half) is the same as MG Ammo, but is only half the number of shells and weight/space. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Fluid Ammo‎. A micro pulse laser, ER small laser, and flamer are provided to threaten infantry and armor forces. As for Daily Ops, this weapon is massive overkill. 6 shots in one battle. Description[ edit] Not to be confused with Incendiary Missiles, Infernos are special fuel-air missile munitions that are a development of the incendiary weapons of the mid- twentieth century. The weapon just states " *4 ammo " wth does that even mean lol That means you get 4 shots, then the flamer is empty. An AC/5 is 10 tons and 6 crits for 5 damage. if u have problems with the last bit of hit take the mgs. As most non-'Mech combat units lack expensive fusion reactors, vehicle flamers instead draw from a pool of combusting "ammunition" and use that to generate the stream of hot gas. As most non-'Mech combat units lack expensive fusion reactors, vehicle flamers instead draw from a pool of combusting "ammunition" and use that to generate the stream of hot gas. I can't even buy flamer ammo!So I bumped the default built. Variants []. So like why did this flamer nerf come out of the blue?Galaxy at War adds sandbox play to BattleTech! Now all the factions of the Inner Sphere will be vying for dominance in the galaxy. But even still. I saw this post on the BattleTech subreddit a week ago, and I felt a certain kinship with iamfanboytoo. Additional protection was provided by a laser anti-missile system. Say a mech has 5 points of armor and 7 points of internal structure in its left arm. Though very effective against very hot targets (overheated 'Mechs or units hit by Inferno weapons), the sensors used by Heat Seeking Warheads were so large that the traditional guidance. I calculated the Heat Neutral Damage Per Ton for different weapons with 12 and 15 rounds of ammo. Hatchet; Heavy Flamer;Notes []. 6 shots in one battle. At shorter ranges, a Series 44h large pulse laser coupled with a Mk. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla There had been rumors that it was going to be changing to 5, but no streamers ever tested them and the MechLab tooltips didn't mention ammo. You can either fire 6 MGs as a called shot on the cockpit and hope for a pilot injury/kill (30 shots at up to 18% with max tactics) or fire 6 SLaser, and deal up to 120 damage (150 if they have the +5 damage bonus) to the back and blow out a torso. Due to multiplayer balance issue, Flamer has very little internal ammo, 4 per flamer per mission. That being said, vehicles not powered by fusion engines (most of them) can mount ammo-based flamers - I dont think this is relevant for the game though. If he was then hit with a flamer dealing 10 heat damage, the flamer's heat was added the the mech as if it was at neutral 0 heat, meaning the. . Now that I think of it, for flamers against vehicles, a house rule may be in order that a flamer hitting a conventional vehicle is treated like an Inferno SRM hit. You may want to look to current police forces for inspiration. Game Rules: Flamers may not be fired if the unit is shut down or if its pilot/crew is otherwise prevented from acting, but loaded or partially loaded Vehicular flamer ammo bins are. In this game, overheat damage does not explode ammo. for keeping me honest, and to Ray for our pact. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. . BV (2. While smaller in size this Flamer is no. Ammo Per Ton. BattleTech - The Board Game of Armored Combat. Issue resolved by KMiSSioN. So like why did this flamer nerf come out of the blue?I saw this post on the BattleTech subreddit a week ago, and I felt a certain kinship with iamfanboytoo. Flamer is better situationally, but the limited ammo change made those situations less frequent ^_^. Ammo could explode when hit like that. The amount of heat applied is the same as the weapon's. Even worse, the AC/5 does it’s damage in less efficient 5 point damage groups, the PPC is better at getting crits. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Please take note of the new rules in the sidebar. Give Rac/5s a go. Defensively, the Behemoth II mounts two turret-mounted anti-missile systems with two tons of ammo apiece. All Fluid Gun or Flamer ammunition must be installed in full-ton lots. The weapon just states " *4 ammo " wth does that even mean lol That means you get 4 shots, then the flamer is empty. A MASC system mounted in the left torso allows it to sprint at speeds of 108 km/h. . There are four basic categories, each with its own, distinct traits and features. Vehicle Flamers can already do this, since Inferno ammo is one of their optional ammo types. This mod will allow you to set these numbers as you wish. the clustered damage is a good way to inflict motive damage on vehicles and fragmentation rounds are better than even a flamer when it comes to shooting infantry (a LRM-20 does a flat 20 points of damage to an infantry unit when. Like mechs, weapon shop locations are determined by spawn lists that check for specific planet attributes and faction allegiance. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. the do a great job for armorless and ammo based mechs. Flamer_2-Olympus,Weapon,0,10 Actuator_Coventry_Alpha,Upgrade,0,10. Retaining the infantry bay, the vehicle drops two of its four flamers and 3 tons of ammo. - Random campaign start now set to have a tonnage requirement for the starting lance. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetMiniatures Game Battletech 'Mech record Sheets 3039. 7mm) and a 12. The flamer utilizes two ammunition bays, designed with the option of adding an alternate ammunition to aid firefighting crews in the cities. Endorsements. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. The Vehicle Flamer performs the same as a 'Mech-mounted Flamer, venting superheated gases at a target to cause it to overheat/burn up. Overheat damage can be triggered every time a mech's heat change. Based upon their man-portable version, the Confederation created what is essentially a massive. Uploaded: 28 Apr 2018 . Even the AI heavies are very vulnerable to stability damage. Basic Version: This mod sets the ammo count of Flamers, AC 2s, AC 5s and AC 10s to TT level. You can hit the urbie mech in the rear until there's a few hitpoints in structure left, less. It only adds 5 (+5) heat per missile, over two rounds a single missile heats up the target as much as a single flamer (10 heat). With their fusion engines, they can move considerably faster than battle armor but are more compact than BattleMechs. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. Long Range Missiles have provided military units with a decent far-reaching punch for centuries. Weapon shop locations. The space left over is filled two forward facing medium lasers and two machine guns in each side. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered. . FAR FAR FAR more effective than a PPC or Gauss Rifle. Ammo explosions do 1/10th the damage they do now, rounding up. The LRM-20 fires twenty such missiles. . For anti-infantry defense, the tank mounts on each side-facing sponson turret a flamer, two machine guns and an SRM 2, which may be loaded with either. Inferno missiles are awsome. Description. You can't deploy a mech without ranged weapon, and every mech can do melee attacks. Inferno SRM. for his magnanimity, to Chris W. The Heavy Flamer is larger and heavier than the standard Flamer, but inflicts twice the heat and damage effects of a standard Flamer to non-infantry. WHY? took me 12 hours to realize there is no flamer ammo. Miniatures Game Battletech 'Mech record Sheets 3039. (When used for a Sprayer, however, Fluid Gun ammunition provides half the number of shots as it does for Fluid Guns. Burn baby burn! Installation: Extract the data folder into BATTLETECHBattleTech_DataStreamingAssets Burn them all alive! [mandatory]10. . That is potential 120 damage on focus section. Units not powered by fusion or fission engines may not use Standard flamers. If you need to explain the balance to. Range is one of the most important factors in choosing the weapons to outfit your mech with. Json. Developed by Clan Coyote technicians as part of Khan Sullivan Koga 's revitalization plan, the Streak LRM combines the original Streak's ammunition conservation with LRM range. Ten tons and two shots only should leave whatever it hits feeling like it just got run over by a jumpship, but against heavier units you'll, on average, get the equivalent of firing an AC5 and a. slaser good to melt armor on enemys mech. Pleiades Mechworks. I might have made their point a little more diplomatically, but the gist is certainly true: C-Bill prices never really mattered. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. Enemy mechs equipped with flamers never run out of flamer ammo. Comes in two versions. New posts All threads Latest threads New posts Trending threads Its also great versus turrets, where it can hit outside of return fire. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. The Fluid Gun is nothing more than a militarized Fluid Sprayer system. And if one thing works to get rid of a larger enemy force fast it's knocking the big guys down and finishing them fast. Inferno missiles are awsome. . . There are options with a flamer that the rest of the boxed set. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. If you’re close enough, they can also be fired as normal ranged weaponry. The flamer deals crazy damage to infantry, but it's not great for putting down mechs compared to a medium laser. Vehicle Flamers can already do this, since Inferno ammo is one of their optional ammo types. It also makes no sense. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. So like why did this flamer nerf come out of the blue?MGs into the rear arc of any mech carrying ammo will rip apart entire torso locations (as long as the ML/melee attack breaks through the rear armor first. there was a mod last year that made it so you could load different ammo types into your missile systems, including inferno ammo. SavageWolves • 5 yr. Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesCommunity Outreach - Exploring BattleTech Lore And History With Sven Van Der Plank ; Bad 'Mechs - Stinger ; Your BattleTech News Round-Up For October, 2023. Ammo BV (2. New posts All threads Latest threads New posts Trending threads So I bumped the default built-in ammo from 6 to 24 using another mod ("Burn Them Alive - Double Flamer Ammo") as a template to make a Modtek mod. 1) By titanopteryx. If the gun goes he doesn't need the ammo around to be able to explode. SRMs with Inferno Ammo have a nice kick with each missile that hits doing 2 heat you can wrack up a nice amount. Brace until the mech powers up again, then flame it. Locate the code line: "disableLoggingOnLoad": true,. Earlier Age of War BattleMechs and combat vehicles had a tendency to be destroyed much more easily, due to the hazards of. Because this sub is for the tabletop Battletech - you want r/Battletechgame. My pick for best weapon in 3062. OK, the pages in question are TacOps 106 for Coolant Trucks and 361 and 363 for the two types of alternate ammo 1) Page 106 says that coolant fired from a flamer (Doesn't say it. for keeping me honest, and to Ray for our pact. Your lance will still be randomly selected using the following settings: -2 medium mechs and 3 light mechs assigned (Ancestral mech given by default). The critical hits refers to when armor is breached and you cause damage to the enemy's weapons or ammo. ) Anything that can 1shot headshot on a called shot (with 9+ tactics) is useful. 0 Not set: 16 Apr 2019, 1:56PMWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. you only get 8 shots with each. BattleTech Record Sheets: 3025 & 3026 3025/3026 BattleTech Record Sheets: 3050 3050 BattleTech Record Sheets: 3055 & 3058 3055/3058. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. The critical hits refers to when armor is breached and you cause damage to the enemy's weapons or ammo. Войти Магазин. First produced in 3093, the Pixiu Heavy Tank is a Heavy Combat Vehicle produced for the Capellan Confederation's Armed Forces just after the Jihad. I've yet to see flamer fuel and there was none on the Firestarter when I first got him (took out that mother f*ing pilot by constant melees hehe, best way to get mechs). there is no Flamer Ammo. Burn Them Alive - Double Flamer Ammo. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetBesides "Standard" are there other types with bonuses/penalties?6 shots in one battle. 1. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet CASE, short for Cellular Ammunition Storage Equipment, was pioneered by the Terran Hegemony in the mid-twenty-fifth century in order to prevent the complete destruction of a unit in the event of an internal explosion. Even if they have no arms, they can still kick, body slam, and/or headbutt their enemies. The following table shows the effective and max ranges of each of the weapon types (Measured in 30 meter tile. Ammo hot loaded this way is armed in the tube, and the launcher will explode if critically hit for the full damage value (e. I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Weapons and Ammo Location Critical Tonnage Primary Weapons Configuration HAG RA Ammo (HAG) RT TAG CT ECM Suite LT Imp. If you need to explainBATTLETECH ForcePacks Record Sheets - Wave One - Read online for free. Firestarter FS9-H. Unique DLs-- Total DLs-- Total views-- Version. I kind of had it in my head that they had like 100. HeresyCraft. a game of "classic" battletech with 8 models a side is similar to the sort of play-time you'd expect of a 10,000pt warhammer battle with 100 models a side. Showing 1 - 15 of 38 comments. Lacking a fusion engine from which to draw plasma means a reservoir of combustible fuel must be carried to achieve the same effect. This mod differs the most from TableTop rules, and seeks weapons balance and replayability over faith to source material. Haven't tried anything with the AMS ammo. The four shots in flamer makes it quite inferior compared to others when taking in account that it does mainly heat damage. Last Update: 28 Apr 2018. 1. Most Popular; Study; Business; Design; Technology;. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. . In such an event, nuclear weapons are considered to have. ProtoMech Editor released With our update to version 13 we have. Artillery platoons is based on the guns. Covering the rear is an HS Flamer System, useful for anti-infantry work and laying down concealment to effect an escape. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. Ammunition • All Ammo • Arrow, Thunderbolt and LAM Munitions • ATM and iATM Missiles • Autocannons and Rifle Ammo • Chemical Lasers, Flamers, and Plasma Ammo • Gauss Ammo • LRM and SLRM Missiles • MG and Artillery Ammo • MRM, MMS, and HMRM Missiles • RAC, UAC, and LBX Ammo • SRM and SSRM Missiles • Support Ammo •Flechs Sheets is a browser-based playing aid with tracking and automation features that can also print sheets. Download:. 1. Ammunition was finally protected by CASE, and these Rhinos could use a Bulldozer attachment to prepare firing positions. In BattleTech, incendiary ammo like Inferno short range missiles are extremely lethal as they can cause Humongous Mecha pilots to faint in their cockpit from Over Heating or cause ammunition to cook off from sheer heat, but Inferno ammo is also highly explosive. The following table shows the effective and max ranges of each of the weapon types (Measured in 30 meter tile. After playing Battletech Advanced, I sort of fell in love with the Firestarter. Against mechs it's not as good, but that's like saying the flamer is bad. In addition, the TDR-5SS has far better heat management than the 5S. they only have 6 ammo max and thus you only have 6 shots per flamer. 1) By titanopteryx. Battletech that enriches the vanilla experience while providing a slightly higher difficulty level. [1] [7]Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that one attack pretty much uses up all his ammunition. But there is another way that Battletech attempted to fix Autocannons, Special Munitions. Protection is provided by nine tons of ferro-fibrous armor. Small Pulse Lasers, being the smallest pulse laser variant, have a very limited range. Never managed to hit anything the times I've loaded AP into an. Were they getting abused in MP or something?Center Torso -> The worst location on the entire mech to put ammo. I’m looking over the rules for Armor-Piercing AC Ammo, as applies to ground vehicles and mechs, specifically this line: “…roll once on the Determining Critical Hits Table. All Fluid Gun or Flamer ammunition must be installed in full-ton lots. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. BattleTech Record Sheets: 3025 & 3026 3025/3026 BattleTech Record Sheets: 3050 3050 BattleTech Record Sheets: 3055 & 3058 3055/3058. 0 -- which is incompatible with RogueTech at the time of writing, but fortunately Steam offers the option to roll back to earlier patches now, though. There isn't one. Flamers and ER flamers are fed by the engine's heat, so require no fuel. The Vehicle Flamer performs the same as a 'Mech-mounted Flamer, venting superheated gases at a target to cause it to overheat/burn up. The right arm is equipped with a PPC, the LRMs have been replaced with an SRM-6, and a flamer offers improved close combat. First produced in 3093, the Pixiu Heavy Tank is a Heavy Combat Vehicle produced for the Capellan Confederation's Armed Forces just after the Jihad. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. In this game, overheat damage does not explode ammo. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. All successful attacks hurt the target, and may cause overheating, knockdown, critical hit,. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データBuilt on an endo-steel skeleton, the Firestorm uses a 250-rated extralight engine to reach a speed of 86 km/h. 0 New issue Priority: Not set New issue: 0: Burn Them Alive - Quad Flamer Ammo (ModTek) - Version 0. I know that; just feels pretty limiting. Therefore you won't run out of flamer ammo. He should have his ac 20 ammo in the arm with the ac 20. It also gets shot by a PPC. 6 shots in one battle. If there are multiple ammunition bins you can choose which bin loses ammo. Why are these not treated as lasers in regards to energy based? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. There are several types of special ammo, all of which take aim at a different aspect of these weapons and attempt. the reason why they did this is to balance out how powerful they are. The flamer deals crazy damage to infantry, but it's not great for putting down mechs compared to a medium laser. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. that was an awesome and fun mod. Category. The feature that earned the 135-K its Lifesaver nickname is the ability to quickly convert the flamers to fire liquid nitrogen, able to spray dangerously overheated 'Mechs and cool them extremely fast. . Burn baby burAmmo This 2960 variant drops the flamer for an additional ton of ammunition. The 23 BV for the ton of LRM semi-guided ammo will get added to both the Raven and J. these vehicles are dirt cheap, common, and easily maintained. BV (2. Typically used in. #5. It also gets shot by a PPC. But even still. There are options with a flamer that the rest of the boxed set mech weapons don’t have. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. References. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetOften I run 3-4. Against mechs it's not as good, but that's like saying the flamer is bad. Even when it does not, overheating has other negative effects such as hit penalty. MGs get lots of random pilot injuries, also good at blowing up ammo if armor is stripped. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetDescription []. I've yet to see flamer fuel and there was none on the Firestarter when I first got him (took out that mother f*ing pilot by constant melees hehe, best way to get mechs). Your lance will still be randomly selected using the following settings: -2 medium mechs and 3 light mechs assigned (Ancestral mech given by default). Though very effective against very hot targets (overheated 'Mechs or units hit by Inferno weapons), the sensors used by Heat Seeking Warheads were so large that the traditional guidance. A summary on how Battletech jumpdrives work and why the ships are the way they are. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. - Flamer ammo set to 10 shots. By Perigrin. Description []. ) They're shotguns. 2. 6 shots in one battle. Depending on the army, a "battery" (company) of tubed artillery is around 6-8 guns. Long Range Missiles have provided military units with a decent far-reaching punch for centuries. so be liberal with turning them on and off. Small lasers and machineguns are support weapons which fire automatically after a physical attack so you can do additional damage. "Flame Serpent": 5xinferno++ 1xMCoil the infernos generate 150 heat if they all hit, and since I usually run the kintaro with full skill pilots, they usually do. Since our mechs in BT have fewer slots as in the TT, I adjusted the values to match how many slots are left in the torso after installing the weapons. BV (2. Though successful, the Streak LRM launcher weighs twice as much as. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. 40 dmg base and up to 6 shots from that one gun per turn. 6 shots in one battle. While battle armor does count as infantry, they aren't "conventional infantry". Ammo AMS Ammo AMS (CL) Ammo AMS (DBL) Ammo AMS (Half) Ammo AMS HE Ammo SRM Counter Missile Ammo SRM Counter Missile (Half) Ammo H-MRM Apollo Ammo MRM Apollo Ammo MRM Apollo (Half) Ammo MRM Hunter-Killer (C) Ammo ArrowIV Ammo ArrowIV FASCAM Ammo ArrowIV FASCAM (Half) Ammo ArrowIV. However, inside that range they are a lethal weapon, having a much smaller heat buildup compared to other pulse lasers (within the Mechwarrior IV series, they also have an increased rate of fire), making them an excellent short-range support weapon. Author: Mharius the Mad. 6 shots in one battle. From the Battletech Master Rules, Revised, pg137, under the Flamer entry: "Under normal circumstances, a flamer does not cause heat damage to a target. Anti-BA bonus damage: +100%. .